Monday, January 24, 2022

Sprint #1 Delivery, Beginning/Middle/End, Part I

This week I worked on modeling Pascal in Zbrush! We had to restart the model and model him in a quadraped pose. I'll be starting the retopology next week! I also helped fix up the level a bit for presentation.



Thursday, December 2, 2021

Week 15 – Final Delivery (Cut Round 01)

These past few weeks have been just working on finalizing the proxy scene we have for our Tangled experience. I worked on creating the boat movement, the lighting, general pipeline stuff, and a bit of the VFX. 

For the movement, I got the boat to move in a path, but the only issue was that the path seemed to be offset and the boat would move in the shape of the path where it wasn't supposed to.

I added volumetric fog to the scene, adjusted a lot of values including the saturation and gamma in the post process, and adjusted the lighting on the ships and the lantern that you can interact with.

I also fixed the reflections in the water and adjusted the water material!

I am proud of what our team was able to come up with in the last couple of weeks.


 







Thursday, November 18, 2021

Week 13 – White Boxing And Concept (Part 01)

 This week I worked on fixing the lighting and the blueprints for the grabbable objects are also in the level. We changed project settings for planar reflections and enable the mesh distance fields so we could have edge foam in the water on contact with different objects. Here are some of the slides that I worked on as well:





Here is a video of us explaining what we worked on:

   



Thursday, November 11, 2021

Week 12 – Art Style Guide (Custom Style Guide/Starting Prototype)

 This week we kept on polishing our art style guides and ended up changing up some parts of the project. We decided to move away from having Rapunzel and Flynn in the scene, and are focusing on using Pascal as the main interactor for the experience instead. These are the slides I worked on for this week: Inspiration, Lighting/Atmosphere, Pascal, Shape Language (Pascal).

We also started the proxy this week! Our team recorded a video of what each of us worked on, which is linked at the bottom of this post. After recording this video, I did work on adding a glowing material to the particles, fully whiteboxing the whole level, fixing the skybox, and adding more exponential height fog and atmospheric VFX.












Thursday, November 4, 2021

Week 11 – Art Style Guides (Discovering Your Own Art Style)

 This week we edited our art style analysis of Tangled to focus only on the scene that we're working on for our VR Common Art project. The scene we focused on was the lantern scene towards the end of the movie, where Flynn shows Rapunzel the floating lights and sing the song "I See the Light" together. The slides I mainly worked on this week were the characters slide, the shape language for the characters slide, and the technical considerations slide. After analyzing this scene a bit more in depth, I am even more excited than I was to start working on it.




Friday, October 29, 2021

Week 10 – Art Style Guides (Art Style Range And Breakdown)

 

This week in Common Art, we were tasked to analyze the art style of Tangled: the movie we are basing our VR experience on. We all contributed to more of  the slides in the presentation, but these are the slides I worked on the most! I focused more on the characters shape languge, which over all is very round for all the characters, the very warm lighting and the technical considerations we should keep in mind as we proceed on with this project. I'm very excited to start creating this VR immersive experience.




Thursday, October 21, 2021

Week 09 - Art Style Guides (Understanding Story)


Hey there! This week at FIEA I worked on creating this side story about Pascal from Tangled with my teammates! These are the slides I contributed to.