This week we kept on polishing our art style guides and ended up changing up some parts of the project. We decided to move away from having Rapunzel and Flynn in the scene, and are focusing on using Pascal as the main interactor for the experience instead. These are the slides I worked on for this week: Inspiration, Lighting/Atmosphere, Pascal, Shape Language (Pascal).
We also started the proxy this week! Our team recorded a video of what each of us worked on, which is linked at the bottom of this post. After recording this video, I did work on adding a glowing material to the particles, fully whiteboxing the whole level, fixing the skybox, and adding more exponential height fog and atmospheric VFX.
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