Wednesday, April 20, 2022
Sprint #7 'C' Level Delivery
Wednesday, April 6, 2022
Sprint #6 Delivery
Hey everyone! For our Pokemon VR experience, I worked on the Bulbasaur skin weights this week and a dust particle VFX in Niagara! I struggled a bit with the skin weights on the bulb but after consulting with one of the animations, I put all the influence for the bulb on one of the spine controllers.
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Wednesday, March 16, 2022
Sprint #5 Delivery
Wednesday, February 2, 2022
Sprint #2 Delivery, Beginning/Middle/End Part II
This week I worked on the functionality of the level! I got the boat to work with thumbstick movement and then also worked on the trigger box events spawning the particle systems, music, and interactable lanterns. Here's a quick video of me explaining this and showing how it looks in VR.
Thursday, November 18, 2021
Week 13 – White Boxing And Concept (Part 01)
This week I worked on fixing the lighting and the blueprints for the grabbable objects are also in the level. We changed project settings for planar reflections and enable the mesh distance fields so we could have edge foam in the water on contact with different objects. Here are some of the slides that I worked on as well:
Here is a video of us explaining what we worked on:

