Wednesday, June 22, 2022

Sprint #3

 This sprint, I worked more on more backend things that aren't too visible. I reskinned Bulbasaur and Charmander to their updated mesh with better UVs and textures and uploaded those versions to the engine. I also uploaded Gary to the engine and retargeted him to the old Gary. I also implemented the Sudowoodo dancing when you water him. I also updated all the VFX I made previously to have depth fade so they don't obviously clip through objects. 




Wednesday, June 8, 2022

Sprint #2

 

This week I focused on a couple things. I remade the spawn and status VFXs and rigged Professor Oak. I skinned his updated mesh as well. 
For the VFX, I referenced the effects from Pokemon Sword and Shield. I also started doing some research on camera facing widgets in VR and I was having a hard time finding a solution for that in particular.