Monday, August 1, 2022

Final Sprint

 This final sprint was mostly just polishing up the assets and code we had in the game! I worked on a number of things. The first task I had was to fix Professor Oaks skin weights so they don't clip as much because of the thin geometry on top of each other.


The next task I worked on was changing out the font of the widgets for a more readable one. Although we liked the charm the pixel font gave, being a call back to the original games, it was difficult to decipher in VR. The font we are using now is the one that is used in the modern Pokemon games: Gill.


I also finally implemented the credits to where it wont be conditional on the players world rotation and put it on the white board.




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