This final sprint was mostly just polishing up the assets and code we had in the game! I worked on a number of things. The first task I had was to fix Professor Oaks skin weights so they don't clip as much because of the thin geometry on top of each other.
The next task I worked on was changing out the font of the widgets for a more readable one. Although we liked the charm the pixel font gave, being a call back to the original games, it was difficult to decipher in VR. The font we are using now is the one that is used in the modern Pokemon games: Gill.