Hey there! This sprint on Pokemon VR, I worked on making camera facing widgets for the speech bubbles I had made previously. VR does not work with the regular camera facing option so we had to figure out a way around that. The widget rotates based on the VR Pawns position. I replaced all the text boxes with this widget feature. I also added in the Pokemon font for the text in the game. I am planning on changing the font to a bolder one that is easier to see. I also fixed the beaker VFX so it's parented and moves with the object. I started to work on the credits to have this feature but haven't finished implementing it.
Thursday, July 21, 2022
Wednesday, July 6, 2022
Sprint 4
Hey everyone! This sprint I worked on creating a credits screen for our team. We want them to include a gallery of 2D artwork our teammates made of us with our favorite pokemon! Here's a video of the credits rolling.
I also worked on addressing some of the feedback when it came to the dust particles being too big. I also made the bubbling effect for the beakers which is shown below. And I added a time plus a sine node to the computer tower emissive texture so the red light blinks.
Wednesday, June 22, 2022
Sprint #3
This sprint, I worked more on more backend things that aren't too visible. I reskinned Bulbasaur and Charmander to their updated mesh with better UVs and textures and uploaded those versions to the engine. I also uploaded Gary to the engine and retargeted him to the old Gary. I also implemented the Sudowoodo dancing when you water him. I also updated all the VFX I made previously to have depth fade so they don't obviously clip through objects.
Wednesday, June 8, 2022
Sprint #2
Wednesday, May 25, 2022
Sprint #1 Delivery
This sprint I was tasked to make is the rig for Squirtle. I added IK to the arms, legs and feet. Plus pole vector controllers for the knees and elbows. It also has a quick first skinning pass.
I also made a quick watering can VFX in Niagara.
Wednesday, April 20, 2022
Sprint #7 'C' Level Delivery
Wednesday, April 6, 2022
Sprint #6 Delivery
Hey everyone! For our Pokemon VR experience, I worked on the Bulbasaur skin weights this week and a dust particle VFX in Niagara! I struggled a bit with the skin weights on the bulb but after consulting with one of the animations, I put all the influence for the bulb on one of the spine controllers.
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