Wednesday, April 20, 2022
Sprint #7 'C' Level Delivery
Wednesday, April 6, 2022
Sprint #6 Delivery
Hey everyone! For our Pokemon VR experience, I worked on the Bulbasaur skin weights this week and a dust particle VFX in Niagara! I struggled a bit with the skin weights on the bulb but after consulting with one of the animations, I put all the influence for the bulb on one of the spine controllers.
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Wednesday, March 16, 2022
Sprint #5 Delivery
Monday, February 28, 2022
Sprint #4 Delivery, Asset/Feature Complete
This week in common art, we got a lot done! I first worked on changing out the robot hands to human hands, where I had to retarget and remake the animation blueprint. I then worked on connecting the boat to the spline track. After that I worked on making the lanterns spawn above the player once they reach the middle. I helped Anthony work on the rowing as well. I made the fireflies disappear after we reach the middle too. Lastly, I helped debug the animation state machine to work with the blueprints that trigger them.
Wednesday, February 16, 2022
Sprint #3 Delivery, Sound & VFX
This week I actually focused on retopologizing Pascals model so that the other tech artists on my team can get started on working on Pascals rig. The one on the left was the proxy model. The one on the right is the one I retopologized. I also helped Thomas figure out how to make the color changing blueprint for Pascal.
Wednesday, February 2, 2022
Sprint #2 Delivery, Beginning/Middle/End Part II
This week I worked on the functionality of the level! I got the boat to work with thumbstick movement and then also worked on the trigger box events spawning the particle systems, music, and interactable lanterns. Here's a quick video of me explaining this and showing how it looks in VR.
Monday, January 24, 2022
Sprint #1 Delivery, Beginning/Middle/End, Part I
This week I worked on modeling Pascal in Zbrush! We had to restart the model and model him in a quadraped pose. I'll be starting the retopology next week! I also helped fix up the level a bit for presentation.