Wednesday, April 20, 2022

Sprint #7 'C' Level Delivery

 


This week I worked on a number of things! I first worked on retargeting Charmander's attack animations onto the new rig. After that I worked on creating three different effects: a speech bubble, a pokeball screensaver, and Squirtle's bubble attack. I also rigged Sudowoodo with IK arms, legs, and feet. This week was packed with a lot of tasks and I got all of them and more done!




Wednesday, April 6, 2022

Sprint #6 Delivery

 Hey everyone! For our Pokemon VR experience, I worked on the Bulbasaur skin weights this week and a dust particle VFX in Niagara! I struggled a bit with the skin weights on the bulb but after consulting with one of the animations, I put all the influence for the bulb on one of the spine controllers.


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Wednesday, March 16, 2022

Sprint #5 Delivery

Hey everyone! So I was reassigned to work on the Pokemon team from now on and here's a gif of what I worked on! I mainly just re-did the skin weights on Charmander and also deleted all the keyframes from the scene so that the animators will be able to reference the model instead of importing it when they animate. I also started to weight paint Bulbasaur, but it's still in progress. I'm excited to be on this team and I cant wait to see what we'll accomplish together!

Here's also a link to an Unreal Forums post I made: https://forums.unrealengine.com/t/fieavr-pokemon/505195/8



 

Monday, February 28, 2022

Sprint #4 Delivery, Asset/Feature Complete

This week in common art, we got a lot done! I first worked on changing out the robot hands to human hands, where I had to retarget and remake the animation blueprint. I then worked on connecting the boat to the spline track. After that I worked on making the lanterns spawn above the player once they reach the middle. I helped Anthony work on the rowing as well. I made the fireflies disappear after we reach the middle too. Lastly, I helped debug the animation state machine to work with the blueprints that trigger them.



Wednesday, February 16, 2022

Sprint #3 Delivery, Sound & VFX

 This week I actually focused on retopologizing Pascals model so that the other tech artists on my team can get started on working on Pascals rig. The one on the left was the proxy model. The one on the right is the one I retopologized. I also helped Thomas figure out how to make the color changing blueprint for Pascal.




Wednesday, February 2, 2022

Sprint #2 Delivery, Beginning/Middle/End Part II

 This week I worked on the functionality of the level! I got the boat to work with thumbstick movement and then also worked on the trigger box events spawning the particle systems, music, and interactable lanterns. Here's a quick video of me explaining this and showing how it looks in VR.



Monday, January 24, 2022

Sprint #1 Delivery, Beginning/Middle/End, Part I

This week I worked on modeling Pascal in Zbrush! We had to restart the model and model him in a quadraped pose. I'll be starting the retopology next week! I also helped fix up the level a bit for presentation.